Game Art

April 2025

Ghost Lantern

A small diorama project created to experiment with Grease Pencil detailing and Cel Shading. The materials are responsive to changes in light intensity and color for easier control over the overall mood. Created for Blenders EEVEE render engine.

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2024

Unity Tools

Various custom tools I wrote for Unity to simplify working in big scenes with multiple assets. The tools include various different options to swap objects or materials separately, in bulk or by name, as well as transforming multiple objects using fixed or additive values. Additionally, a renaming tool that works both in the scene and directly in the project folder and a tool to gain a quick overview of all objects, materials, textures etc. used in the scene.

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February 2023

Abstract Geometry

An abstract artwork made entirely with Blenders Geometry Node system. Procedurally generating geometry is a fascinating topic to me because it enables quick artistic changes to various elements with minimal manual work if it was set up in a well-thought-out way. 

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July 2022

A Slice of the Ocean

Inspired by an old artwork of mine, this 3D recreation was an opportunity to dive deeper into Blender’s particle system options and particles with swarming behavior.

 

In addition, I worked a lot with fake caustics and performance-optimized materials and lighting to reduce render and preview time.

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